Academics Launch into Study to Explore how Video Games Let Players Do Things and How that Fits into Society

High academics is known for its numerous contributions to our body of knowledge.  Whether it’s discovery of subatomic particles, development of revolutionary understandings of the human body and resulting medicines, or the advent of the very thing that allows you to read this high quality news publication, the world of academic research has created numerous benefits for humanity.  It is therefore, with great excitement, the Daily Rager seeks to introduce you to the work of Daniel Muriel and Garry Crawford.

This exciting new paper studies the concept of “agency” or “A thing or person that acts to produce a particular result.”  This new and exciting paper attempts to improve our ” understanding of video game player agency and, moreover, argues that video games provide an important example and perspective to consider the contemporary nature and political basis of agency.”  Never before have people drawn the parallels between what players do in games how it fits into a broader political narrative.

While this study is not the first to use out side models, such a feminist theory, to look at video games, this is the first to attempt it through the lens of  actor–network theory, (neo-)Foucauldian governmentality studies.  While some have questioned using various “theories” of society and their standing as reputable science, we at the Daily Rager cannot think of anything we would rather see than having academics write up articles regarding how gamers can do things with characters in games.

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